Age/Gender: 19, Female
Location: nebraska, usa
msn=red7x@live.com http://www.myspace.c om/red7x
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Flash Reviews: 20
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All Flash Reviews
20 Reviews | 0 w/ Responses
i thought this was a pretty decent game. the graphics weren't bad, and i liked the storyline. i would change a few things though:
you can't see hardly any of the platforms until you're already in the air, so it kinda fucks you up, even on level one. it doesn't help that he doesn't stop moving for a second even after you let go of the control.
also, sometimes, when i got to a platform i fell through, like whatwetalkinbout pointed out. [maybe some sort of glitch??] idk...
that's about it. other than that, pretty good game.
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not a bad game. i liked the rave ball and the square one lol.
it was pretty easy to play. the graphics could be a little better, but they're not horrible...then again, that might just have something to do with the quality. =] i also liked how you're able to customize pretty much everything.
you should make different paddles, not just the handles...like how you have square balls and the flashing (rave) balls.
i don't really understand why it's called "super ping pong"...i was expecting powerups, different levels, crazy stuff like that. maybe you could incorporate some of that? that would make it so much cooler.
good game overall, though.
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i really liked the graphics and definately the sinister sounding voice of the mastermind.
the first few times i played it i thought it was super hard but then i actually found a way to "cheat"...hmm.
it was uber tight how mastermind gave comments while i was making choices.
[suck it!!]
i was definately impressed.
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it was a pretty entertaining game, but some of it didn't make sense. (like the part where he saw himself through the hole in the wall) lol but hey i guess that's what happens, right? and it took me much longer than 20 minutes to finish. i liked how the final boss was like a final fantasy kind of thing.
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not gonna lie, every time laura randomly showed up after i found a tape it seriously tripped me out.
f'n amazing game. the graphics were uber tight and the puzzles were unmatchable. (if that's a word...)
the music totally added to the mood of the screwed up kind of real-life storyline, and almost everyone can relate to it-to being in some sort of psychological prison.
you definately have a talent for gaming. looking forward to some more releases.
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this wasn't the greatest mini golf game i've ever played, but it was definately far from the worst. it was pretty easy to play.
i only had a couple of problems...
first, it seemed like the par numbers were off. like the hole would have a par 3 or 4, but i would get it in one easy shot. but maybe it's just me. i don't know if anyone else had that problem.
secondly, i didn't like how if i moved the mouse too far to one side, the screen moved. it got kind of annoying when i was taking the more powerful shots.
but i did like how the holes had a variety of difficulty. some of the golf games i've played really suck at that. it was also good how you never had impossibly hard holes to play.
well...nice job overall.
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this game is seriously amazing.
i'm absolutely terrible at playing it, but i'm sure that if i got the hang of it i wouldn't stop.
i love that you have a make-your-own-level option, and that it saves progress.
in the tutorial part though, you should make a practice level, so that we can figure out what to do instead of basically practicing on level one when the timer is running. either that or have a "timer on/off" option.
i loved the difficulty of it (even though i really suck at it) and how well it was put together.
it's a really fun game once you figure it out a little. =]
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i thought it was a pretty good game. the only thing that kind of pissed me off was that the ooze came apart really easily and i had to keep backtracking to get it.
it did get a little repetitive, too, but it was still pretty good.
i liked how it was original...i haven't really seen a lot of "ooze" games.
i also liked how the levels had names that went along with the theme of the level itself, not just "level one, level two...", that most games have.
they were really well-designed levels. it was cool how you put in elevators and fans to get the ooze to go where it was supposed to.
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you did a pretty good job with this game.
the only problem i had was that sometimes the ball would be right on top of a brick but nothing would happen.
the powerups could take a little more time, maybe run up until you lose a life or something along those lines.
i really liked the fact that it had that robot-voice going on every time something happened. it made it a little more intesting.
good job overall.
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this game was awesome.
i loved the graphics, and the difficulty.
but yeah...the controls are uber sensitive lol.
if i didn't have such a damn headache right now, i might have actually played till the end. but i couldn't handle it. =]
i especially liked the breakable walls. really nice touch.
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